It has been used to illustrate a range of truths and fallacies; broadly, the parable implies that one’s subjective experience can be true, but that such experience is inherently limited by its failure to account for other truths or a totality of truth. At various times the parable has provided insight into the relativism, opaqueness or inexpressible nature of truth, the behavior of experts in fields where there is a deficit or inaccessibility of information, the need for communication, and respect for different perspectives.
@auntshommy I’m no game designer either, I just like to read about stuff like that, but I know it’s tricky.
I was reading. Game design is somewhat related to Game theory. Game theory touches on economy, psychology, strategy and decision making. The dynamics between groups of people, how they interact. They all want something out of it. In SH, it’s the interaction between three groups that make up the whole, SH as a business, CHs and contestants.